Tastatureingaben wird man immer brauchen. Hier eine universelle Routine zur Entprelllung. Als Zusatzfunktion können lange und kurze Tastendrücke erkannt werden. Diese Routine läuft auf gängigen Arduinos. Für den Mikro C Compiler gibt es hier eine angepasste Version.
Link: http://www.mikrocontroller.net/articles/AVR-Tutorial:_Tasten
Keys.c
// ———————- Debounced Keys ————————
// Idee: Peter Dannegger, überarbeitet A. Bieri
// einlesen von allen 8 Tasten eines Ports gleichzeitig (active low), interruptgesteuerte Entprellung
// Es können kurze und lange Tastendrücke unterschieden werden, optional mit Repeat Funktion
// mit Bitmasken wird das Verhalten definiert
// Jede Taste wird immer nur einmal ausgelesen, muss aber auch manuell gelöscht werden, sonst bleibt der Tastendruck
// gespeichert (reset_all_keys)
//
// Anpassungen: Frequenz, Zeiten, Tastenmaske, Port, Interrupt-Timer, Interruptroutine in Hauptprogramm kopieren
// ***************** ARDUINO VERSION ************************
#include "Keys.h"
volatile uint8_t key_state; // debounced and noninverted key state: // bit = 0: key pressed volatile uint8_t key_press; // key press detect volatile uint8_t key_rpt; // key long press and repeat volatile uint8_t key_long; // key long press no repeat
// // check if a key has been pressed. Each pressed key is reported only once // uint8_t get_key_press( uint8_t key_mask ) { CLI // interrupt disable key_mask &= key_press; // read key(s) key_press ^= key_mask; // clear key(s) SEI return key_mask; }
// // check if a key has been pressed long enough such that the // key repeat functionality kicks in. After a small setup delay // the key is reported beeing pressed in subsequent calls // to this function. This simulates the user repeatedly // pressing and releasing the key. // uint8_t get_key_rpt( uint8_t key_mask ) { CLI; // read and clear atomic ! key_mask &= key_rpt; // read key(s) key_rpt ^= key_mask; // clear key(s) SEI; return key_mask; }
// // check if a key has been pressed long enough such that the // secondary functionality kicks in. // uint8_t get_key_long( uint8_t key_mask ) { CLI; // read and clear atomic ! key_mask &= key_long; // read key(s) key_long ^= key_mask; // clear key(s) SEI; return key_mask; }
// // read key state and key press atomic ! // uint8_t get_key_short( uint8_t key_mask ) { CLI; return get_key_press( ~key_state & key_mask ); }
// // reset all key states // void reset_all_keys( void ) { get_key_short(ALL_KEYS); get_key_long(ALL_KEYS); get_key_rpt(ALL_KEYS); }
// in Hauptprogramm kopieren und Timer anpassen // -------------------------------------------------------------------------- /*void timerinterrupt( void ) org IVT_ADDR_TIMER0_OVF // every 10ms { static uint8_t ct0, ct1, rpt, secac; volatile uint8_t i;
TCNT0 = (uint8_t)(int16_t)-(F_CPU / 1024 * 10e-3 + 0.5); // preload for 10ms
i = key_state ^ KEY_PIN; // key changed ? ct0 = ~( ct0 & i ); // reset or count ct0 ct1 = ct0 ^ (ct1 & i); // reset or count ct1 i &= ct0 & ct1; // count until roll over ? key_state ^= i; // then toggle debounced state key_press |= key_state & i; // 0->1: key press detect // missing: reset key repeat when key is released
if( (key_state & LONG_MASK) == 0 ) // check secondary function secac = LONG_START; // start delay if( --secac == 0 ){ key_long |= key_state & LONG_MASK; } if( (key_state & REPEAT_MASK) == 0 ) // check repeat function rpt = REPEAT_START; // start delay if( --rpt == 0 ){ rpt = REPEAT_NEXT; // repeat delay key_rpt |= key_state & REPEAT_MASK; } }*/
Keys.h
#ifndef Keys #define Keys #ifndef F_CPU #define F_CPU 8000000 // processor clock frequency #endif #define KEY_DDR DDRB // alle Tasten am Port B gleichzeitig auslesbar #define KEY_PORT PORTB #define KEY_PIN PINB #define KEY0 0 #define KEY1 1 #define KEY2 2 #define KEY3 3 #define ALL_KEYS (1<<KEY0 | 1<<KEY1 | 1<<KEY2) // where keys are connected #define REPEAT_MASK (1<<KEY0 | 1<<KEY2) // repeat: key2 #define REPEAT_START 100 // after 1000ms #define REPEAT_NEXT 10 // every 100ms #define LONG_MASK (1<<KEY1) // secondary action on long press: key1 #define LONG_START 100 // after 1000ms #define LONG_NEXT 10 // every 100ms #define CLI SREG_I_bit = 0; #define SEI SREG_I_bit = 1; typedef unsigned short uint8_t; typedef signed int int16_t; extern volatile uint8_t key_state; // debounced and noninverted key state: // bit = 0: key pressed extern volatile uint8_t key_press; // key press detect extern volatile uint8_t key_rpt; // key long press and repeat extern volatile uint8_t key_long; uint8_t get_key_press(uint8_t); uint8_t get_key_rpt(uint8_t); uint8_t get_key_long(uint8_t); uint8_t get_key_short(uint8_t); void reset_all_keys( void ); //void timerinterrupt( void ) org IVT_ADDR_TIMER0_OVF; #endif